DEXM LABS

FLIGHT DYNAMICS / 02

ORBIT

A little thrust. A very different orbit.

Score0
Deployed0
Fuel / m/s2,800
Elapsed0:00
Best / mode0
TELEMETRY ONLINESTANDBY
This game requires a browser with Canvas support.

ORBITAL FLIGHT OPERATIONS

Gravity does not
do straight lines.

Fly an orbital tug. Shape your trajectory, deploy satellites, and make every metre per second count.

Choose a game mode

Free. No account. Personal bests saved on this device.
New to orbits? Start in Sandbox. Press P to pause.

Target orbitYour orbitThrust
PLANAR GRAVITY MODEL

First transfer: burn prograde to raise AP, coast to AP, then raise PE.

Simplified two-body dynamics. Accelerated time. No real mission planning.
Not a training or navigation tool. Daily seeds reset at 00:00 UTC.

How DEXM points work · Report a problem
Try VECTOR →

ORBIT flight manual

The goal

You fly a small orbital tug. Each contract asks for an orbit with a target periapsis (PE, the low point) and apoapsis (AP, the high point). Match both within the displayed tolerance and coast without thrust for three seconds. The satellite deploys automatically, your fuel is replenished, and the next contract arrives.

Your first transfer

  1. Choose Prograde and hold the burn button. This accelerates in the direction you are already travelling. Watch AP rise towards the target. Release the button as it enters the tolerance band.
  2. Coast to apoapsis, the highest part of your orbit. The flight computer gives a countdown. Use 3x or 10x while coasting, then return to 1x as you approach.
  3. Burn Prograde again near apoapsis. This lifts the low side, PE, towards the target. Short 20 m/s pulses or a lower throttle help you finish accurately.
  4. When both readings match, release thrust and hold steady for three seconds.

Four thrust directions

Prograde adds orbital speed. Retrograde reduces it. For a lower orbit, burn retrograde near the high point to lower PE, then near the low point to lower AP. Radial in/out point towards/away from Earth and reshape the orbit; they are useful for corrections but less efficient for a simple circular transfer.

A burn changes the whole orbit, not just your current altitude. Watch the blue predicted orbit against the lime target. Elliptical contracts accept any orientation; only the low and high altitudes matter.

Fuel, time and recovery

Your propellant budget is shown as remaining velocity change in metres per second. Efficient transfers earn a higher score. Deployment supplies another 1,500 m/s, up to a 3,600 m/s capacity. Thrust always returns time warp to 1x. A burn stops on pointer release, focus loss, pause or tab change.

Entering the atmosphere, escaping beyond the display's recovery region, or exhausting propellant outside the target orbit ends the run. Sandbox gives unlimited fuel and restores a safe orbit after a crash; it does not award score or points.

Modes, controls and records

Endless generates new contracts for as long as you survive. The daily shift is a shared sequence lasting five minutes of unpaused play, independent of coast speed. Deploy three satellites in an endless run for 20 DEXM points, up to three qualifying runs per UTC day. Finish the daily shift with at least three deployments for 100 points once that day.

Hold W for prograde, S for retrograde, A for radial in and D for radial out. Or select a direction and hold the burn button with a mouse, touch, Space or Enter. P pauses. Your run pauses on focus loss; best scores and settings are stored locally, but live runs are not saved.

The model

This is a two-dimensional two-body gravity simulation, with deliberately accelerated time and simplified propulsion. It omits atmospheric drag above the loss boundary, orbital inclination, other bodies, debris and many real-world effects. It is a game, not a navigation or mission-planning tool. Earth imagery is adapted from the NASA Blue Marble texture already used by Skywave. NASA does not endorse this game.

Abandon this run?

This run will be lost. Completed-run records and previously earned points are kept.

Email me when a new game comes out

One email when a new game is out. Nothing else.

You confirm by email first. Unsubscribe any time. Your address is held by Buttondown, never sold.